Blend saw and square-based acid for character
Problem: flat or one-dimensional acid tones
Automate filter cutoff with velocity for dynamic movement
Problem: lifeless, static acid lines
Use LFO with glider mode for smooth modulation
Problem: harsh or over-modulated acid lines
Use random LFO rate for subtle variation
Problem: predictable or static modulation
Sidechain acid line to kick for rhythmic clarity
Problem: muddy low-end competition between kick and acid
Stack three distortions for layered texture
Problem: thin or underdeveloped acid tones