Route sine wave with unison as sidechain input for saturated fluttering effects
Problem: Creating unconventional sound design textures
Use reverse snares for textural contrast in percussion
Problem: flat percussion layers
Add 'harsh' effects for textural contrast
Problem: lack of textural interest in melodic elements
Use frequency shifter for textural variation on hi-hats
Problem: Adding textural interest to hi-hats
Use down sampling and PD (pitch detection) for textural variation in plucks
Problem: Generic pluck sounds lacking character
Layer spectral sounds with phasers/flangers to create warm, evolving textures
Problem: Flat or lifeless ambient textures
Layer unconventional samples for unique textures
Problem: predictable, generic drum sounds
Resample reverb returns for unique atmospheric textures
Problem: Generic atmospheric elements lacking originality
Pitch-shift atmospheric elements for textural variation
Problem: Predictable atmospheric layering
Layer a ride symbol for textural contrast
Use piano with reverse effect for textural contrast
Use high-end notes for textural contrast
Problem: monotonous atmospheric layers
Shorten and process subtle end samples for groove
Problem: mix lacks unique textural elements
Incorporate organic textures like vinyl crackle for micro grooves
Problem: lack of uniqueness in drum patterns
Create choppy textures with envelope shaping
Problem: bland pads